Skip to main content
gamedev.net
🔒 Locked

My first RTS game

Started by bmarci 170 replies 26.1k views
Original Post
bmarci
bmarci
Hi! I''ve been "hard-working" on a Real-Time-Strategy game for 3 months. Actualy it does not have a title so far, but I have two screenshots, which I can share you with. The game is an Age of Empires "clone" in fully 3D environment. I hope you''ll like the pictures A playable "demo" version will be available in 2-3 weeks (maybe) the images can be found here: http://www.tar.hu/boulderdash/Strat3Screen2.JPG http://www.tar.hu/boulderdash/Strat3Screen3.JPG have fun. -marci
Vlion
Vlion
Your links dont work correctly...

I
d like to play the game tho !
~V'lionBugle4d
bmarci
bmarci
Hello,

Here is an other place for the pics:
I think the geocities is more accessible from the US

http://www.geocities.com/bmarci7/Strat3Screen2.JPG
http://www.geocities.com/bmarci7/Strat3Screen3.JPG

ps.
be sure using the match case in the filenames!

-marci
nonnus29
nonnus29
Nice work! I am curious, where did you get the models? Make a playable demo!
Sandman
Sandman
Your first batch of links don't work, and the second batch have apparently exceeded their bandwidth quota...

[edit] ok the second batch seems to be working now...

[edited by - Sandman on July 5, 2002 1:27:51 PM]
bmarci
bmarci
The models and skeletal unit animations have been made by me
with my own 3d-object modeler

The data transfer restriction is not a cool thing. :/
I''ve uploaded a smaller images:

http://www.geocities.com/bmarci7/Strat3Screen2Low.JPG
http://www.geocities.com/bmarci7/Strat3Screen3Low.JPG
GroZZleR
GroZZleR
Its painfully obvious you''re a programmer and not an artist, but that doesn''t really matter...

Everything looks good, but the units are a little too big for the environment don''t you think? I mean, they''re as tall as the houses!
blueEbola
blueEbola
Looks good!

But yeah, those units are huge. How many poly''s are they?
Marvin
Marvin
Would love to look at those screenshots...

BUT

Quota exceeded, links dont work etc. I just wish people would NOT use geocities or anywhere with a quota.
Andrew Nguyen
Andrew Nguyen
... looks alot like empire earth to me ...
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
brewknowc
brewknowc
I don''t know how the game play is, but it looks pretty tight dude, good job!


- Free Your Mind -
Free Your Mind -
TechWins
TechWins
>Its painfully obvious you''re a programmer and not an artist, but that doesn''t really matter...<

I''m not sure what you''re talking about? The graphics look very good. Yeah the units could be a little smaller, but regardless it looks great.

Good job.

Actually now that I looked at your second screenshot, I like the effect of the huge units. If the huge effect was what you were going for, then I like it.

"Ask not what your country can do for you; ask what you can do for your country" - JFK
"Ask not what your country can do for you; ask what you can do for your country" - JFK
TechWins
TechWins
>Its painfully obvious you''re a programmer and not an artist, but that doesn''t really matter...<

I''m not sure what you''re talking about? The graphics look very good. Yeah the units could be a little smaller, but regardless it looks great.

Good job.

Actually now that I looked at your second screenshot, I like the effect of the huge units. If the huge effect was what you were going for, then I like it.

"Ask not what your country can do for you; ask what you can do for your country" - JFK
"Ask not what your country can do for you; ask what you can do for your country" - JFK
masterg
masterg
The screens look great - seems like the game will be fairly distinctive among other''s of this nature. The large buildings didnt bother me, but the human''s size did. Good luck.

masterghttp:/masterg.andyc.org
elis-cool
elis-cool
Stop going on about the art!! it looks great! just think off all the great programming that must be driving it!!

CEO Plunder Studios
[email=esheppard@gmail.com]esheppard@gmail.com[/email]
bmarci
bmarci
Hi!

So, the units are really bigger than they should be
BUT it''s because the "construction" of the map. The Game environment is block based, and all the units take one or more blocks depending on the size eg: Catapults take 4 blocks.

I''m planning to make Workers and Warriors a bit smaller.
The units are made of 200-250 polys.
It''s too few for the size, but too much for the size of the army. The unit limit is 256 right now. In a great battle, the
25-30000 polys can kill the framerate


p.s.
For the unit/building size differences take a look at Warcraft 2

-marci
bmarci
bmarci
Hello,

Short notice about the BigMan
This game is being written just for the kicks, I have a pile of theory and ideas on visual things, pathfinding and stuff, and I wanted to put them all together in one program. Besides this game style is one of my favorite

Well, I wrote about the block based game map, and the pathfinding is uses this blockmap, therefore the unit movement is a bit like zig-zag thing. The standing humans can only be at the exact block center, and the moving ones can move from a block to an other Now, I have ideas, how to make it smoother like in AOE2 or Warcraft3, but I think I keep this for the next game
So, the units must fill the entire block in size, to reach each other in battles.

Because of this effect, I had two choises:
1. Using the same blockmap for map tiles and for units (this is the current situation)
2. Using a smoother blockmap for units and pathfinding

The second case makes the pathfinding much slower and takes more memory, but I''m gonna find out something

have fun..
-marci
Uthman
Uthman
haha, you warcraft3''d age of empires! nice
"a low level aho master like you couldn't kill me even if I let you"
bmarci
bmarci
Hi,

Here is the first public demo (loaded with bugs )
I hope you''ll like it

http://www.gamedev.net/community/gds/projects/default.asp?projectID=689

Have fun!!!!
shurcool
shurcool
whoa, you like just released it, lucky me! :D dling right now. couldn''t look at the ss cuz geocities wouldn''t let me (bandwidth exceeded), but i am guessing this is from your game:



it''s obvious that it''s not your first game, but your first RTS game (right?)!

u''ll get more comments after i play it.

ok i played it and i have to say, this,... this is the best game i''ve ever seen made by one person. where did you get all those amazing models with so many animations? the gameplay is amazing, graphics are very well done. i can''t imagine how you could''ve accomplished THAT in 3 months. it''s just mind blowing...

ps. after playing for half an hour i moved my camera over black unexplored area and it started to load something from hd. a second later i was back in windows without any error message.

ps2. it does have a name! The Dark Legions, isn''t that right?

---
shurcool
wwdev

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.