Original Post
Hi everyone... I have a quick question for all of you. How do you all manage your DX off-screen surfaces, such as ones that hold all of your sprite frames, etc.? Do you just create a billion global variables like "lpddsMan", "lpddsTree", etc? It seems rather messy to do it that way, even though I''ve been doing that for some time now. I was wondering if anyone had a better way.
ColdfireV