Original Post
How about short 'rpg' game modules, ie. scenarios which are designed to be played through in a fairly short time period. There could be settings which take 30 minutes to an hour and a half to play through to completion.
Maybe games could be made as a series of these story / game modules linked together. Where the scenarios build on the discoveries of the last episode.
Another option would be to increase the responsiveness and interactivity of the short story, with multiple endings and paths through it. The following link describes a slightly similar approach. http://emshort.home.mindspring.com/multi.htm
What other strengths / weaknesses would shorter modules have, and how could one compensate for these weaknesses?
[edited by - Ketchaval on July 14, 2002 7:59:57 PM]
[edited by - Ketchaval on July 14, 2002 8:05:11 PM]