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D3DFrame stuff

Started by Heero Yuy Mar 24, 2000 at 2:47 AM 0 replies 500+ views
Original Post
Heero Yuy
Heero Yuy
Hallo all ... Do anybody try to use the direct3d framework in the dx7 sdk ? I thought it is quite nice (nicer than d3dx), however, can anyone enlighten me abt these issues: 1. How to start directly in full screen mode 2. Can the .x file loader load file imformation about sub object texturing. 3. How to sort and group the stuff in the object (resulting from loading that .x file) according to their textures and materials ? 4. How to bring over the 3d studio file loader from the nvidia d3d framework to the microsft d3d framework ? Thank You !!
crazy166
crazy166
starting in fullscreen mode is easy. just recompile the source and set the g_bWindowed to default to false (or is it g_bFullscreen to true?).
it''s something relatively simple along those lines.
other questions, i''m not so sure.

crazy166

some people think i'm crazy, some people know it

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