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About Today's RPGs

Started by July 17, 2002 04:39 PM
10 comments, last by Verek 22 years, 5 months ago
quote: Original post by OOProgrammer
Yep. Ye can nae make ah troo role-playin game, laddy! Ye needs more AI then anybody''s eva seen afore, or ye needs great heapin'' mounds o'' dialogue trees, which could take years ta write!


http://hci.stanford.edu/cs147/examples/shrdlu/

That program was written in 1971, and even tho it was on a supercomputer I bet it didnt have as much power as todays desktop machines (which are in the 1GHz+ for ''real'' gamers). If you could implement an ''understanding'' of a language like that into an RPG you wouldnt need to have dialog trees, because the npcs could turn whatever is in their ''belief'' or ''knowledge'' tree into text fairly well, and they could parse what the player is saying to them in freeform text. No more "pick one" for dialogs.

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"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
Great idea, but the amount of time you would invest in such a system - and it would never be perfect - would be more than you would invest in making the game.

Spectre Software - RPGs, strategy, puzzle games, programming
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