Original Post
right, im currently deving a game for the xbox, ok now i have never implmented a damge model before, can some explain what is involved in creating a damge model and all the stages and requirments like modelsing the textureing, eventualy i would rather have a realtime damage model like wreakless: the yakuza missions. also, i need someone to explain phisics, how to create a phisics engine, bear in mind that the xbox is a heavey bit of kit and gives us alot to play with in terms of power.
thx TrAcER