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TextureLess

Started by original vesoljc 0 replies 300+ views
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original vesoljc
original vesoljc
just wondering, since the number of polys that our cards can T&L is getting bigger and bigger, we can afford to have more detail (smaller polys). so, lets say if we could afford 10k triangles to model a human would we still use textures or just materials?!? who needs a brick-wall texture if we can make bricks? Abnormal behavior of abnormal brain makes me normal...
Abnormal behavior of abnormal brain makes me normal...
Evil Bill
Evil Bill
Yup. You need the fine detail. And you''d probably still use textures for lightmaps, etc.


Steve
DirectX Programmer
Soon to be the new Bill Gates
Member of the Unban Mindwipe Society (UMWS)

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