Original Post
Hey, I''m trying to make a 2d top down car game (GTA Style). I currently have my car moving, and was looking for some car physics, and all the tutorials required the car to move on vectors?
The only code I use to move my car is:
Player.car.x -= Player.speed * sinlut[Player.ang]; Player.car.y += -Player.speed * coslut[Player.ang];I was just wondering how I go about using vectors to move my car?