Original Post
I''ve gotten to the point where I can use vertex buffers, but I have a question regarding the number of verts it can hold.
Lets say I have Sprite objects, which are just 4 verts with a texture (from focus on 2d with direct 3d). How do I make the amount of vertices in the vertex buffer variable? Since the game is going to have a lot of temporary particle type things and sprites, what am I supposed to put as the size of the vertex buffer? Just a big number and leave it at that?