Original Post
Hey everyone,
I am currently creating a 2d graphics engine in DirectX 7. The way I currently have it set up is like this:
I have a class called cObject which holds the info for every game object. Within the class is information like x,y coords, velocity, current_frame, etc. The problem I am having is with using different animations. I want to store the animations in arrays like so:
anim_shoot[]={1,2,3,2,1};
etc...
How would I go about setting the internal animation by loading these external arrays? Any tips on how you would achieve something like this are appreciated
- Jesse Barksdale