Original Post
i need to look up the color of a pixel on a texture. in qbasic, this was super easy, there has to be a way to look up the color of a pixel at (x, y) of a IDirect3DTexture8 right? i need this because i''m making heightmapped terrain, and i am having severe trouble loading anything other than textures, like meshes and such. is there a way to do a pixel test?