Original Post
I tried almost all possible settings to achieve specular lighting effects.
Please list all the settings that have to be set to achieve the effect. Here are the settings I used:
d3dDevice->SetRenderState(D3DRS_SPECULARENABLE, TRUE );
d3dDevice->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, 0);
here are my point light specular component (i want it blue)
lPoint.Specular.r = 0.0f;
lPoint.Specular.g = 0.0f;
lPoint.Specular.b = 1.0f;
lPoint.Specular.a = 1.0f;
material spec component:
mtrl.Specular.r = 0.0f;
mtrl.Specular.g = 0.0f;
mtrl.Specular.b = 1.0f;
mtrl.Specular.a = 1.0f;
what elese is there?
Please help!
Alex