Original Post
Hello,
I have a following problem. I wrote openGL 3d tetris and
everything works fine except one detail.
Although I am able to achieve 100+fps (with waiting for VSync) and 340+fps (without it), I am still able to see screen redrawings and they are pretty annoying.
I am trying to use doublebuffer as it is in nehe tutorials.
DrawGLScene();
SwapBuffers(hDC);
Same problem is either in 800x600 or 640x480.
Can anyone point me the right way? My gfx is nVidia GeForce 4 mx 420, but i tried it also on ATI and Matrox cards, with same effect.
Thanks for help...
Ian