Original Post
Please critique this concept for a freeware game thats already in the works.
Game Setting:
Ancient Greek warring city states perios (400 - 500bc)
with 3d battlefields to decide conflicts (myth style battle)
A semi persistant world would be created by keeping game data in a database and calling on it before and after each battle
It would mix a web based - turn based campaign map with 3d realtime battlefield action.
gameflow would run some thing like this.
Log into the web portal for the game, then go to a chatroom to join a campagin (ranked) room or unranked room.
10 - 50 players per campaign room with battles always being 1 vs 1 for territories.
In the campaign map spying, scouting and diplomacy available but resource managment is simplified to be reliant upon the amount of territory you directly control.
History is to be possibly the most important aspect of this game
popular or not history is what will provide the depth a game like this needs to be a great game.
With that end in mind we will use history as the basis of the battlefield system and add layers of history to the game.
In addition there will be unranked rooms that can be used to play non campagin historical maps, allowing multiplayer games of up to 6-8 so that historical scenarios and battles can be played out with heavy historical storylines layered into the game.
We have a name Strateia (ancient greek for warfare)
Our ultimate goal is to blend the best elements of turn based strategy, RTS realtime battles and old style wargaming tactical and political depth to a free game made with love.
Any nit picking of the idea to help strengten it much appreciated
Bludhall
http://strateia.org