Original Post
the code(ignore the xtra header files
#include <iostream>
#include <string>
#include <stdlib.h>
#include <windows.h>
#include <conio.h>
#include <fstream>
using namespace std;
int gold, health, magic, attack, aim, defence, menuselect, ynvari, charactertype;
string weapon, shield, armor, szWord, szLine, player, empty, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18, item19, item20, item21, item22, item23, item24, item25, item26, item27, item28, item29, item30;
int main(int argc, char *argv[])
{
empty = "empty";
ifstream fin;
fin.open("Stats.sav");
if(fin.fail())
{
cout << "ERROR: Could not find Stats.sav!\n";
system("pause");
goto menu;
}
cout << endl;
fin.clear();
fin >> szWord >> player;
fin >> szWord >> charactertype;
fin >> szWord >> health;
fin >> szWord >> gold;
fin >> szWord >> magic;
fin >> szWord >> attack;
fin >> szWord >> aim;
fin >> szWord >> defence;
fin >> szWord >> weapon;
fin >> szWord >> shield;
fin >> szWord >> armor;
fin >> szWord >> item1;
fin >> szWord >> item2;
fin >> szWord >> item3;
fin >> szWord >> item4;
fin >> szWord >> item5;
fin >> szWord >> item6;
fin >> szWord >> item7;
fin >> szWord >> item8;
fin >> szWord >> item9;
fin >> szWord >> item10;
fin >> szWord >> item11;
fin >> szWord >> item12;
fin >> szWord >> item13;
fin >> szWord >> item14;
fin >> szWord >> item15;
fin >> szWord >> item16;
fin >> szWord >> item17;
fin >> szWord >> item18;
fin >> szWord >> item19;
fin >> szWord >> item20;
fin >> szWord >> item21;
fin >> szWord >> item22;
fin >> szWord >> item23;
fin >> szWord >> item24;
fin >> szWord >> item25;
fin >> szWord >> item26;
fin >> szWord >> item27;
fin >> szWord >> item28;
fin >> szWord >> item29;
fin >> szWord >> item30;
fin.close();
cout << player << endl;
cout << charactertype << endl; // or any varibale besides player
cin.get();
return 0;
}
it writes to only the player variable. the stuff inside stats.sav is......
quote:i wrote to the file int he same program using this code, it wrote to the file ok and stuff
Player: Playername CharacterType: 2 Health: 100 Gold: 75 Magic: 9 Attack: 13 Aim: 13 Defence: 11 Weapon: empty Shield: empty Armor: empty Item1: dagger Item2: mediumsword Item3: bronzesmallshield Item4: bronzeplatewh Item5: hppotion Item6: hppotion Item7: hppotion Item8: hppotion Item9: hppotion Item10: empty Item11: empty Item12: empty Item13: empty Item14: empty Item15: empty Item16: empty Item17: empty Item18: empty Item19: empty Item20: empty Item21: empty Item22: empty Item23: empty Item24: empty Item25: empty Item26: empty Item27: empty Item28: empty Item29: empty Item30: empty
cout << "Choose your characters name." << endl ;
cin >> player ;
cout << "Choose what kind of character to be." << endl ;
cout << "1. Mage 2. Barbarian 3. Warrior 4. Archer" << endl ;
cin >> charactertype ;
switch( charactertype )
{
case 1: //Mage
magic=60;
attack=3;
aim=7;
defence=9;
item1 = "wizardybook";
item2 = "basicstaff";
item3 = "robe";
item4 = "manapotion";
break;
case 2: //Barbarian
magic=9;
attack=13;
aim=13;
defence=11;
item1="dagger";
item2="mediumsword";
item3="bronzesmallshield";
item4="bronzeplatewh";
break;
case 3: //Warrior
magic=9;
attack=13;
aim=13;
defence=11;
item1="dagger";
item2="mediumsword";
item3="bronzesmallshield";
item4="bronzeplatewh";
break;
case 4: //Archer
magic=9;
attack=12;
aim=16;
defence=11;
item1="dagger";
item2="arrows";
item3="leathercloths";
item4="bow";
break;
default:
break;
} // end charactertype
gold=75;
health=100;
item5="hppotion";
item6="hppotion";
item7="hppotion";
item8="hppotion";
item9="hppotion";
item10=empty;
item11=empty;
item12=empty;
item13=empty;
item14=empty;
item15=empty;
item16=empty;
item17=empty;
item18=empty;
item19=empty;
item20=empty;
item21=empty;
item22=empty;
item23=empty;
item24=empty;
item25=empty;
item26=empty;
item27=empty;
item28=empty;
item29=empty;
item30=empty;
weapon=empty;
shield=empty;
armor=empty;
// finishes off item varibles and starts writing to stats.sav
ofstream fout;
fout.open("stats.sav");
fout << "Player: " << player << endl;
fout << "CharacterType: " << charactertype << endl;
fout << "Health: " << health << endl;
fout << "Gold: " << gold << endl;
fout << "Magic: " << magic << endl;
fout << "Attack: " << attack << endl;
fout << "Aim: " << aim << endl;
fout << "Defence: "<< defence << endl;
fout << "Weapon: " << weapon << endl;
fout << "Shield: " << shield << endl;
fout << "Armor: " << armor << endl;
fout << "Item1: " << item1 << endl;
fout << "Item2: " << item2 << endl;
fout << "Item3: " << item3 << endl;
fout << "Item4: " << item4 << endl;
fout << "Item5: " << item5 << endl;
fout << "Item6: " << item6 << endl;
fout << "Item7: " << item7 << endl;
fout << "Item8: " << item8 << endl;
fout << "Item9: " << item9 << endl;
fout << "Item10: " << item10 << endl;
fout << "Item11: " << item11 << endl;
fout << "Item12: " << item12 << endl;
fout << "Item13: " << item13 << endl;
fout << "Item14: " << item14 << endl;
fout << "Item15: " << item15 << endl;
fout << "Item16: " << item16 << endl;
fout << "Item17: " << item17 << endl;
fout << "Item18: " << item18 << endl;
fout << "Item19: " << item19 << endl;
fout << "Item20: " << item20 << endl;
fout << "Item21: " << item21 << endl;
fout << "Item22: " << item22 << endl;
fout << "Item23: " << item23 << endl;
fout << "Item24: " << item24 << endl;
fout << "Item25: " << item25 << endl;
fout << "Item26: " << item26 << endl;
fout << "Item27: " << item27 << endl;
fout << "Item28: " << item28 << endl;
fout << "Item29: " << item29 << endl;
fout << "Item30: " << item30 << endl;
fout.close();
DONT COMPLAIN ABOUT GOTO STATEMENTS I WILL BE TAKING THEM OUT LATER!!!!!!!!!!
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