Original Post
I''ve read that Doom III will have the tools in the same executable as the engine. This is a great idea in my opinion, but I don''t understand how this is done.
I''ve tried to accomplish this, but since I use MFC for my tools, I see no other way then for the game-engine to run on a MFC code-base. This is NOT an option!
Can anyone help me get a clue on how this is or can be done?
Any input is helpful