Original Post
dunno, if i'm right here, but i'll just post, cause i think it fits best in here...
i got some problems loading 3ds files. i've used openFX to create some models & exported to .3ds format.
then i wanted to put a texture on some surfaces... but it seems not to work right. rendering within openFX, i see all textures, as i attached them to my object, but after exporting to .3ds, there seems not to be any information in the file about the textures... (didn't find any chunk dealing with textures... in fact the output file was exactly the same with/without textures).
then i thought about doing the texture-stuff with some other app & downloaded milkshape3D. ->produced even more trouble !
first of all, ms3d writes a version chunk with a long int version number... my .3ds documentation says, it should be short int... well... ok... no big problem fixing that. but then i also noticed, there was no material group chunk at all... so i still see the model, but it doesn't have any materials attached...
what am i doing wrong ? i don't think, milkshape3d would be as popular, as it is, if it couldn't export materials to .3ds...
so it must be my fault, right ?
next thing i tried, was blender3D... started, quit, deleted !
my gmax download has finished that minute... i'm going to check it out.. maybe that one will work. maybe not...
anyone able to help ?
[edit]
i've just tested gmax & saw, there's no export to .3ds function... so that proggie's also bad for me
and again : anyone got advice ?
[/edit]
[edited by - uNiQue0815 on July 26, 2002 1:55:19 PM]