Original Post
I was playing around with the glOrtho2D projection, and after fiddling with with my numbers, I got it to display correctly. Well, not quite. I was trying to render a _square_ quad smack in the middle of the view. The quad was centered; the problem is the quad came out rectangular. Now, my glOrtho2D projection at this point was ( -1.0f, 1.0f, -1.0f, 1.0f), so I figured the problem was I needed to adjust the glOrtho2D projection to account for the aspect ratio of the glViewport. So I started putting in different values making the glOrtho2D projection wider. I didn''t notice any differance in the output. Anything significantly noticable anyway. So... Does anybody know perhaps what I''m doing wrong. I''ve totally discounted it having anything to do with the glViewport itself. Thanks for any suggestions.