Original Post
I''ve got a problem.
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For occlusion culling I want an Algorithm that creates for
any polygon (it may be concave or convex)in 3D Space a number of
n (which is given) boxes
which have the property that they all lie completely IN the polygon
and that they are of the biggest possible size to fit the above condition.
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Such an Algorithm could be used in the following way::: When we create bounding boxes for each object, we could test if they lie in the n boxes once created with the algorithm above for prevoiusly rendered polygons. If they do, the object we want to render now is completely invisible and we don''t have to draw it.
I don''t know any method for creating such n inner boxes of biggest possible size for a polygone.
HEEEEEEEEEEELLLLLLP me PLLEEEEEASE if you do so