Original Post
If I want to use sprites (billboards) in DX Graphics, would a vertexbuffer containing a quad be a good solution?
Because if I want to animate the characters I will have to change the texture coordinates and thus refill the vertex buffer.
Is this a price that can be paid or do I have to use ID3DXSprite instead? (I would love to use billboards in 3D space for my characters).
Im Anfang war die Tat...
Faust