Original Post
I know 2 possible methods of moving sprites involving time based movement.
1. Simply add (timedifference * speed) to actual position
2. Set a point the sprite should move to and the sprite will update its position every frame (using the above technique of course)
The second has the advantage that I could simply specifie a point it must move to and the sprite will (over several frames, of course).
Now I would like to know which method is better and if there are other options.
Im Anfang war die Tat...
Faust