Original Post
Hello,
I have just ventured into the world of DirectInput, as I am creating a system of buttons and want to keep track of the mouse..
In the examples I have looked at, the code simply adds the IDx and y variables to the current xMouse, yMouse position vars. But if I use this method.. (setting the xMouse, yMouse to half my screen width/height respectively) I get negative numbers before I even approach my onscreen graphics.
Any suggestions as to what I am missing, what I am doing wrong?
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