Original Post
I''m trying to make it so I can change the resolution after direct draw is initialized, and all the surfaces for my game are loaded. I do know how to use the function SetDisplayMode. I tried just calling that to change resolutions but my screen goes black. So what do I need to do, release all the surfaces (including the primary surface and backbuffer) and reload all of my images onto new surfaces? I don''t really know what even happens to all of my surfaces when I call SetDisplayMode. Thanks for the help.
- Andrew