Original Post
I was reading my design doc for a iso game that where making and the part about what the player can control came up. Just to add some background first is that in the game there is no resource control or advancement in technology in the game. You start and your "side" is fully laden with equipment ready to go. Basically its like you have been placed into a war 100 years from when had started.
That being said my main question would players prefer to play as "one" character and have the AI control your other troops. That way u could watch him grow etc etc
Or would they rather be in general control of the whole army picking and choosing what each troop does? Thus having no single character advancement. I guess thats more like a C&C style of play.
Or perhaps have a single charcter that you can advance and still be in control of the rest in a general way?
I know all of it could rely on what style of game it is but the game is played in real time and the planned battles or "quests" will vary in size.
Any thoughts would be appreciated.
Cheers
Adam