Skip to main content
gamedev.net
🔒 Locked

Packing format?

Started by neurokaotix Jul 30, 2002 at 8:00 PM 5 replies 300+ views
dabx11
dabx11
I found a very easy to use library for compressing data..it''s fast, and free.

JCALG1
http://www.collakesoftware.com/CSdownloads.htm

you would have to write your own file handling code, but I think the hardest part (compression) is done for you...
DrunkenHyena
DrunkenHyena
G''day!

There are a number of libraries that will let you use zip files like that. And zip files are very easy to maintain.

zlib is one, a search on Google would probably turn up a few others.


Stay Casual,

Ken
Drunken Hyena
Stay Casual,KenDrunken Hyena</FON
niyaw
niyaw
pk3 files are just renamed zip files. i added support for them yesterday using zziplib, and the process was very easy.

---
Come to #directxdev IRC channel on AfterNET
TangentZ
TangentZ
You can do memory-to-memory decompression very easily
with zlib. There''s no need to extract to a temp file
and I don''t expect Quake3 to do so.



Kami no Itte ga ore ni zettai naru!
神はサイコロを振らない!

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.