Original Post
I can''t find any real indication of how slow changing renderstates is (presumably it depends on which state you change), but obviously I want to minimise this.
It would be good for a render block to check if the state it wants is already set to save unnecessary changes. Can I just call GetRenderState or is that slow too - meaning I need to keep my own record of which state is set to what?
Thanks, is there anything about what how slow these functions are rather than just saying they are?
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Read about my game, project #1 NEW: see my progress from last week - join the mailing list to get this and other updates every week!
John 3:16