Original Post
I just started learning opengl, and I''ve followed the first few of nehe''s tutorials.
I see a lot of commands dealing with matrices, and they work fine. But I don''t know what the heck they''re doing to the matrices. I don''t know what opengl does with them in general.
Is there a link or somewhere I can go that explains how opengl handles 3d and what it does with matrices, without teaching me the programming part? I just want to know how it works, then learn how to program it.
http://roninmagus.hopto.org