Original Post
I''ve been doing Nehe''s first tutorial in setting up an OGL window and am now trying to write my own OGL class, but when it came to writing the functions i just pretty much copied NeHe''s functions. Even though I know what they do and why i''m writing this so and so I just couldn''t think of a way of doing it differently so as not to make it a straight copy of NeHe''s work yet I just couldn''t think of a better or different(but still useful) way of doing things.
So it doesn''t feel right to say that it''s my own work. For example in the window creation function the way NeHe done it in the tutorial is pretty much the only way i can think of to do it so the code is practically the same and same for the window kill and window initialization. Am I wrong in saying this is my work or am I simply adopting his coding style as a base?