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3D Modelling Tools?

Started by gapgen 1 reply 550+ views
Original Post
gapgen
gapgen
So far when using OpenGL, I''ve always simply typed in the co-ordinates, sketching out the design with squared paper first. However, although this is OK for simple objects, it''s a pain for high-polygon objects. Does anyone have any suggestions for free/cheap modelling tools, or any way to make good models more easily than simply typing out vast reams of glVertex3f(whatever);? Even if I make up functions that reuse similar objects, it''s still quite long-winded (e.g. a vase can be made out of similar cylinders with different radii going up the height).
verweijerik
verweijerik
yes, and there''s also a tut. about how to load these files in Opengl.

Check it out at nehe.gamedev.net

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