Original Post
I switched on the debugging from d3d, and got:
Direct3D8: (WARN) :Mode''s width greater than monitor maximum width (1280)
Direct3D8: (INFO) :Mode was never changed by this app
Direct3D8: (INFO) :Failed to create driver indexbuffer
Direct3D8: (INFO) :MemFini!
I get the first two no matter whether I''m in windowed mode or explicity change the resolution in full-screen mode to 800x600 )I know the mode is set becuase it''s blockier than in 1024x768)
Don''t get the second two at all.
I also get the error:
HWND not valid
In fullscreen mode but I don''t know where this error occurs. Similarly, Texture->Release() causes D3D to break out of app, but only in fullscreen. All textures load as I can see them being displayed.
What''s with this then - anywhere I can look up what these errors mean?
Read about my game, project #1 NEW (31st July): There is a new demo, demo #2 at my site. Please try it out.
John 3:16
Read about my game, project #1 NEW (31st July): There is a new demo, demo #2 at my site. Please try it out.
John 3:16