Original Post
Alright I''m using NeHe''s first font tutorial and I came across something that''s screwing me up... If I draw the font alone, I see it just fine and dandy. But when I try to start drawing other objects, the font is black! Can anyone help me?
int DrawGLScene(GLvoid) // Here''s Where We Do All The Drawing
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glBindTexture(GL_TEXTURE_2D, texture[DOME_SIDE]);
glLoadIdentity(); // Reset The View
glRotatef(pCamera->xrot,1.0f,0.0f,0.0f);
glRotatef(360-pCamera->yrot,0.0f,1.0f,0.0f);
//This moves the world to simulate camera movement
glTranslatef(-pCamera->xpos,-pCamera->ypos,-pCamera->zpos);
//Draw Blue Guy
glColor3f(0.0f,0.0f,1.0f);
DrawDomes(pDome1->xpos,pDome1->ypos,pDome1->zpos,pDome1->xrot,pDome2->yrot);
//Draw Red Guy
glColor3f(1.0f,0.0f,0.0f);
DrawDomes(pDome2->xpos,pDome2->ypos,pDome2->zpos,pDome2->xrot,pDome2->yrot);
//DrawProjectiles();
glColor3f(1.0f,0.0f,0.0f);
glRasterPos2f(-1.0f, 0.0f);
glPrint("Active OpenGL Text With NeHe"); // Print GL Text To The Screen
return TRUE; // Keep Going
}