Original Post
I am using sprites for my game and, since I''m mapping them on quads, I need the outer area to be transparent. Just one color, doesn''t matter which, needs to be transparent, and the rest opaque. I''m using bitmaps for the textures. I can''t use masking, so I decided I''d manually add an alpha channel to the 24 bit bitmap and make it 32. I set all white pixels to 0, all nonwhite to 1. Now I''m wondering what I need to do for OpenGL to take into account the new alpha channel. I''ve heard all kinds of stuff on the boards-that I should use the alpha test, blending, or both. I need to know what I need to do to get white pixels, or any color for that matter, tranparent, using bitmaps. I''ll post any code needed.