Original Post
All tutorials i have found represent the texcoords like this:
(0,1)---(1,1)
|
|
|
(0,0)---(1,0)
But when i set the texcoords like that, the Y becomes inverted...., it doesnt make any sense, i tried drawing polygons counter clockwise instead of clockwise but it doesnt change anything......
My textures appear upside down when i specify the texcoords that way, unless i invert the Y axis (all 1 becomes 0, all 0 become 1).
I would really like to fix this. does anyone know potential reasons for this bug?