Original Post
My FPS counter isn't working right, here's my code:
It is called everytime I go through my main game loop.
Any problems with that? I'm getting a constant FPS of 100.
[edited by - Kaezin on August 3, 2002 1:12:51 AM]
fTick=(float)GetTickCount(); FPS=1/((fTick-fPrevTick)/1000); fPrevTick=fTick;