Original Post
I''m new in direct (don''t laugth)
and i want to know
is this type of vertex nesesary if i want to make cube
struct Cvertex
{
D3DVECTOR sposition;//models space
D3DVECTOR snormal; //s= struct
D3DMATRICE smatrice;//transformation
};
Queston is do I need matrice and do i need moedls space
coordinates
and how i make that cube
store that cube to i buffer