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D3DX
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D3DX isn''t really like retained mode at all. It is basically just a bunch of wrapper classes over D3D immediate mode to make it easier to load textures, load/use X-file meshes, and so forth.
And no, its not slow. Its quite nice. Try it! Also, D3DX is implemented such that you can use only parts of it and then use the lower level Direct3D calls for the parts of your program that need to be faster more than they need to be generalized.
And no, its not slow. Its quite nice. Try it! Also, D3DX is implemented such that you can use only parts of it and then use the lower level Direct3D calls for the parts of your program that need to be faster more than they need to be generalized.
And a bunch of the math routines are optimized for AMD/Intel chips using SSE/3DNow and all that goodness, so it''s unlikely you''d be able to beat that performance.
Stay Casual,
Ken
Drunke
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