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Using Bitmaps?
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I''m a bit of a beginner on this stuff, but I think it has something to do with the file structure, compression, and the quality of bitmaps. On a jpeg its hard to get a 1 pixel square with out it blending into 10 others. BMP files may seem big but because of them file structure load fast (This is how I see it anyway).
Before you can display a bitmap you need to move it onto a texture so that the graphics card can use it. Textures are held in different formats depending upon the coulour depth and alpha levels but for the most part they closely resemble the way bitmaps are stored, per pixel information.
You can still use JPEGs but as FlorianapoliS said they are not the best quality. If you do use them you have to load them and convert them to a format that can be loaded which takes time and isn''t as strightforward.
There are probably games out there that make good use of JPEGs but the only real advantage is the file size and if you have a large image you probably want the best quality you can get to go with it (i don''t know cos i''m no artist).
You can still use JPEGs but as FlorianapoliS said they are not the best quality. If you do use them you have to load them and convert them to a format that can be loaded which takes time and isn''t as strightforward.
There are probably games out there that make good use of JPEGs but the only real advantage is the file size and if you have a large image you probably want the best quality you can get to go with it (i don''t know cos i''m no artist).
Just to point out, some games (namely, Civilization II) use GIFs. CivIII uses PCX. D3DX can also load many different file formats.
I will not make a list of links... I will not make a list of links... I will not make a list of links...
Invader''s Realm
I will not make a list of links... I will not make a list of links... I will not make a list of links...
Invader''s Realm
Just for you to know, JPGs are patented and if you use them without permission, somebody could send some disturbing lawyers against you.
The same with GIFs. Use PNG instead, otherwise, use PCX or BMP if you don''t care about that much compression.
Best regards,
--DK
--H. Hernán Moraldo
http://www.hhm.com.ar/
Sign up to the HHM''s developers'' newsletter.
The same with GIFs. Use PNG instead, otherwise, use PCX or BMP if you don''t care about that much compression.
Best regards,
--DK
--H. Hernán Moraldo
http://www.hhm.com.ar/
Sign up to the HHM''s developers'' newsletter.
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