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AI Programmer / Level Programmer

Started by Plaastik Aug 5, 2002 at 4:09 PM 0 replies 100+ views
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Plaastik
Plaastik
Hi guys I''m an experienced AI programmer / Level programmer. I''ve worked for Artificial Mind & Movement(www.a2m.com) for 2 years in Montreal and I am currently unemployed. I have worked on 3 completed games for PC, Playstation and Playstation2: Bugs Bunny & Taz: TimeBusters for PC/PS, Monsters Inc.: Monster Academy for PC/PS & Monsters Inc. for PS2. Programming skills: I know C++ and assembler. I also have a good basic knowledge of core engine features, rendering (OpenGL, DirectX), camera management, waypoints, pathfinding (optimized A*), basic collisions, heightmap rendering, model loading and animating, enemy AI, gameflow. Level building skills: I''ve been strongly involved in gameplay design, level optimization & debugging. I''ve used Lightwave 3D (Modeler included) and some Maya.The levels I''ve worked on are the following: Bugs Bunny & Taz: TimeBusters -Central Area for the Viking Era -Central Area for the Arabian Era -Central Area for the Transylvania Era All Enemy AI & level assembly by me. Participated in Gameplay design, testing & debugging. Monsters Inc. for PC, PS & PS2 (game was completely redone for PS2) -Training area -The Streets at Night -The Sphinx All Enemy AI & level assembly by me. Participated in Gameplay design, testing & debugging. If interested please contact me at plaastik@hotmail.com . Serious inquiries only please. Thanks Plaastik

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