Original Post
Hi guys
I''m an experienced AI programmer / Level programmer. I''ve worked for Artificial Mind & Movement(www.a2m.com) for 2 years in Montreal and I am currently unemployed. I have worked on 3 completed games for PC, Playstation and Playstation2: Bugs Bunny & Taz: TimeBusters for PC/PS, Monsters Inc.: Monster Academy for PC/PS & Monsters Inc. for PS2.
Programming skills:
I know C++ and assembler. I also have a good basic knowledge of core engine features, rendering (OpenGL, DirectX), camera management, waypoints, pathfinding (optimized A*), basic collisions, heightmap rendering, model loading and animating, enemy AI, gameflow.
Level building skills:
I''ve been strongly involved in gameplay design, level optimization & debugging. I''ve used Lightwave 3D (Modeler included) and some Maya.The levels I''ve worked on are the following:
Bugs Bunny & Taz: TimeBusters
-Central Area for the Viking Era
-Central Area for the Arabian Era
-Central Area for the Transylvania Era
All Enemy AI & level assembly by me.
Participated in Gameplay design, testing & debugging.
Monsters Inc. for PC, PS & PS2 (game was completely redone for PS2)
-Training area
-The Streets at Night
-The Sphinx
All Enemy AI & level assembly by me.
Participated in Gameplay design, testing & debugging.
If interested please contact me at plaastik@hotmail.com . Serious inquiries only please.
Thanks
Plaastik