Original Post
Hi, had a quick question and was hoping someone could help me out here. What I''d like to do is I have a texture for an object and would like it to become increasingly transparent as it''s "life" timer ticks down. If i use glColor to color it I can easily reset the alpha values every frame and do it that way, however i WOULD like to do it with my texture. Using glColor obviously doesn''t work since it doesn''t change the texture alpha value and i would prefer not to have multiple textures that only varied on the alpha level. Any suggestions? Thanks in advance.