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Multiplying Matrices....

Started by M_R_Ducs Aug 6, 2002 at 2:32 AM 0 replies 500+ views
Original Post
M_R_Ducs
M_R_Ducs
I have two matrices derives from quaternions that are the rotations around the X and Y axis relative to an aribitary point.When I use them by themselves they work fine but when multiplied I get weird results. I've already figured out how to rotate the camera in a first person mode using quaternions but I can't make the model rotate with it. Any help would be appreciated. forgot to mention this is all done using DirectX 8.1. I'm sure somebody can toss me a bone.... [edited by - M_R_Ducs on August 6, 2002 2:09:51 PM]
M_R_Ducs
M_R_Ducs
Nevermind I figured it out. I would like to thank you all for not responding thus causing me to become dependant on others for answers, which would disable me from ever becoming a compatent(spl) programmer and forever begging other people for answers. - M R Ducs

[edited by - M_R_Ducs on August 6, 2002 5:45:31 PM]

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