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Very odd problem

Started by d000hg Aug 6, 2002 at 8:39 AM 1 replies 250+ views
Original Post
d000hg
d000hg
I''ve been optimising my terrain renderer, and as till yesterday it worked fine both with and without hardware T&L enabled. However, today it''s fine disabled, but enabled loads of the polys are wonky. Any idea what could be causing this?
Read about my game, project #1 NEW (31st July): There is a new demo, demo #2 at my site. Please try it out.
John 3:16
tok_junior
tok_junior
Yes. You''ve got too many indices or vertices in one buffer.
Most cards can only handle a max index of 65535, check out the devicecaps for how many your card can use.

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MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
d000hg
d000hg
Sorted it. Good try but I fixed that bug yesterday! This one was using the NO_OVERWRITE flag somewhere I didn''t mean it.



Read about my game, project #1
NEW (7th August): demo #3 is now released, with a new screenshot.


John 3:16

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