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Navigation system

Started by Cybird Aug 6, 2002 at 5:01 PM 2 replies 250+ views
Original Post
Cybird
Cybird
Hi, i wanna know if one of u guys knows where i can find a tutorial or article about the design and implementation of a 3d navigation system (like FPS), how to mathematically map matrices with input devices(mouse in particular). Thanx Alot, I ll use Direct3d and Direcinput for this.
tok_junior
tok_junior
Error! Error!
Please restate the question!

=P

I actually didn''t get what you meant at all...

--
MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
HunterTKilla
HunterTKilla
Ahhh for all you that have no idea what he is talking about, I think that he means somthing like the ''pick face'' program in the Direct X SDK... Sorry I don''t know any info for what your looking for though.
nosfy
nosfy
I just think he means he has no idea how 3D math works. He just want to be able to rotate the view of the player when the mouse is moved. He wants to be able to move the player forward when ty UP key is pressed etc..

To answer your question, you should look at 3D math tutorial. Look for translation, rotation, etc. Translation allows you to move in the environment, while rotation allows you to look around the world.

From there it''s up to you to figure it out.

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