Original Post
I am doing gravity in my game engine but am wondering how tom implement it?I understand it has to do with vectors and that vectors can define points V(x,y,z) but how do i use it for gravity?I understand it should be something like V(0,-1,0)
vector in negative y but how do i simulate it how do i use this vector at all?i.e. player is walking and he falls down the cliff
he goes down smoothly and accelerates until he dies, how will vector help me here?Also i understand it can be used to calculate orintation of reflecting ball and other...My question is how will i make something really fall and other with just these numbers in vector, is there a way?.Also some colission detection routines or articles are welcome but something simple.Thanks alot!!!!!!
Ripper