Original Post
I was wondering how would i exactly do colission detection?I saw something at www.fluidstudios.com demo is great but code
is to my as of yet almost nonunderstandable
and doc is also unclear.I was wondering for detection using ellipsoids or at least boxes
is there any clear document and code about this because just spheres are not good for my game.Any code?Did you try this ever?How do you do it?Thanks all!!!!!!Also how do you control position of your models i.e. i have an alien and he walks, when he falls would i change his postion with gltranslate or else?
Real life is in infinite number of pixels x*y however i use computer finite 1600*1200
Ripper