Original Post
Basically what I''m asking about is sprites (I think).
What I want to do is take a bitmap that''s, oh say, 100x100 pixels, and then only display the pixels within a 50x50 area.
If you''re wondering what I''m trying to do, I''m trying to do animation. You know, display one frame, then the next, and so forth.
Anyway, to sum it up, I want to extract an area from a bitmap and only display the extracted area onto whatever surface I desire.
Using DirectX 8 if that helps at all. Thanks.