Original Post
I am currently using matrices to set my texture coordinates for my map geometry. This way I will let the user specify values for m11, m12, m21 och m22. But I''m not sure this is the way to go, so I''m wondering if there is a way to convert the matrices to tu and tv values, or if someone can tell me how to set the tv and tu values without setting them for every vertex by hand.
thanks in advance
regards,
/Omid