Original Post
OK, what''s the deal with making your code multithread-safe? Does any variable that may be accessed by >1 thread need to be protected, or just those that could potentially be written to by multiple threads ie can you sfely read from somewhere without any protection?
Does the protection stuff simply give more reliable results or will the app crash if two threads try to use the same memory simultaneously?
Since we all have single-CPU systems how can two threads do this anyway?
How do I make variables/functions safe for multiple threads?
Read about my game, project #1 NEW (7th August): demo #3 is now released, with a new screenshot.
John 3:16
Read about my game, project #1 NEW (7th August): demo #3 is now released, with a new screenshot.
John 3:16