Original Post
i saw the how to put a texture on a cube on nehe''s site but then i tried it to wrap it up on a class, but the function called AUX_DIBImageRec *LoadBMP (char filename) has a little problem... it ive me an erro at the following:
AUX_DIBImageRec ClassName::LoadBMP (char *filename) ... it says it differs the return type.. i figured it out uc zof the pointer .. but how do i put a pointer there ???? ClassName::*LoadBMP wont work either ... thx in advance
Metal Typhoon