Original Post
Hi there,
I''m in the middle of writing an ''enhanced 2d'' tile engine in Visual Basic..
Now that the laughter has died down
.. but I can''t seem to get any multitexture or alpha blending effects to work. I''ve looked at the Enhanced2D program by Tobias Lensing but he uses a struct (MTTLVERTEX) that isn''t in DX7.
Could somebody post an example or a link for setting up the rendering states and texture stages for texture blending and/or alpha blending like light halos.
Thanks in advance,
Brett