Skip to main content
gamedev.net
🔒 Locked

Tile Engine Problem

Started by ji yan 2 replies 400+ views
Original Post
ji yan
ji yan
Hello everyone: I am developing a game with 2d background and 3d characters running on it. I decided to use a tile engine for the 2d part. However, when testing the program, rendering a 10*10 tile constituted map seems to be intolerably slow while rendering a 4*4 one is completely normal. I only rendered one layer, and used only one texture which is split into 4 parts. Is my situation a common case for tile engine? Are they slow for rendering? Is there anyway to remedy this? Thanks for any advice in advance Ji
wonyee
wonyee
u''d better post some code
the render() e.g.
GaMe wIg
GaMe wIg
When using OpenGL for my first tile engine I found that only rendering the tiles that are currently on the screen dramaticly improoved speed.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.